That’s it. | d20PFSRD Taken together, these skills take up seven of your eight available skill ranks per level, assuming you have an Intelligence of 10. Of course, in a game without ready access to scrolls and wands, you’ll get less out of this skill. Spells are manifestations of magic in Pathfinder: Kingmaker, not necessarily of the offensive type. Ranger Focus Spells Ranger 1st-Level Focus Spells Gravity Weapon (evo) U: You build up gravitational force and funnel it into your blows, leading to more powerful attacks with blade and bow alike. And if enemy has insane will saves you can always shoot/buff/heal. The burglar archetype lets you use Bluff to create a distraction if you’re ever spotted while using the Stealth skill. | Swords and Wizardry SRD I support a limited subset of Pathfinder's rules content. Heightened Spells: Heightening spells is an important mechanic in Pathfinder 2e. You need a high Dexterity to make sure you can take the Two-Weapon Fighting feats. You can do this while maintaining a strong combat presence, as I’ve hopefully demonstrated in this guide. Category Kits Description This kit includes a backpack, a bedroll, a belt pouch, caltrops, chalk (10), a flint and steel, a grappling hook, an iron pot, a mess kit, a mirror, pitons (10), rope, soap, thieves’ tools, torches (10), trail rations (5 days), and a … This ability otherwise functions as the magus’s spellstrike ability. Thanks, really helps to lay everything out so things aren't forgotten or overlooked. Weapon Focus is always helpful as a means to bolster your lower attack bonuses. 10 + the spell’s original caster level) as an immediate action and expend a number of spell slots the sum of whose levels equals the level of the spell in question. Alignment: All arcane tricksters have a penchant for mischief and thievery, and are therefore never lawful. Considering you should really have skill mastery, this is probably not necessary. This alters the rogue’s armor proficiencies. The rake archetype (Advanced Player’s Guide) has great synergy with the Shatter Defenses feat, as it allows you to make free Intimidate checks by trading out 1d6 of sneak attack damage. Your ability to disable magical traps is unique to the rogue, except for a few archetypes that grant the ability. I don't think it would resonate with the community. This archetype is useful all-around, and I’ve written further about it here. Self-reflection and study allow you to refine your inherent magical skills and unlock new, more powerful abilities. You can use the extra skill(s) to further customize your rogue, specializing in Diplomacy, Sleight of Hand, or whatever else suits your character. If the check succeeds, the spellthief can absorb the spell effect without harm and immediately recast that spell (using the original caster’s level and save DC) or any other single-target spell of equal level or lower that she knows (using her own caster level and save DC), back at the caster. I will not include 3rd-party content, including content from DMs Guild, even if it is my own, because I can't assum… Fast stealth lets you move at full speed while using Stealth, and stealthy sniper reduces the penalty you take while using Stealth to snipe with ranged attacks. The Skeleton Key – Whenever the rogue is attempting to pick the lock with The Skeleton Key, the DC of the lock is reduced significantly. Evasion . Rogues have come a long way since D&D’s humble beginnings. Perception works along with the following rogue talents: Canny observer grants a +4 on Perception checks made to make out the details of a conversation or to find concealed items (included traps!). At 19th level she adds her fifth bloodline spell. This ability replaces trap finding, trap. 4. Latest Pathfinder products in the Open Gaming Store. Pathfinder - Rogue Talents Breakdown. This ability replaces evasion, uncanny dodge, and improved uncanny dodge. At higher levels, the brute will want to take Dazzling Display and Shatter Defenses. Weapon Focus helps to somewhat mitigate the Two-Weapon Fighting penalties. Also note that many colored items are also links to the Paizo SRD. Starting in Third Edition D&D and continuing through Pathfinder, rogues became the premier users of the new skill system, having the largest list of class skills and the most skill points to work with. If you’re nigh invisible with your mastery of Stealth, it’s safe for you to scout ahead instead of making the wizard spend slots on divinations to find out about the enemy camp. Rogue. Rogues are proficient with only three two-handed weapons: the longspear, the quarterstaff, and the spear. Sneak Attack (Ex): This is exactly like the rogue ability of the same name, except that the spellthief deals 1d6 damage at 1st level, and an additional 1d6 damage at 4th level and every four levels thereafter, to a maximum of 6d6 at 20th level. If you would like help with Pathfinder player options not covered here, please email meand I am happy to provide additional assistance. You may dismiss the effect at any time. New Pages | Recent Changes | Privacy Policy. So far, the rogue is the only class that can disarm magical traps starting at level 1. Ledge walker lets you move at full speed while balancing. Press question mark to learn the rest of the keyboard shortcuts. Wisdom is also often a lower score for rogues, so it’s important to make sure your ranks make up for this. However, its replacement for trap sense grants a +1 bonus on Acrobatics checks for every three rogue levels, so if you’re looking to maximize your skill bonus, you might take a look at this one. Many of the ones covered here are must-haves, while others are great additions to a strong foundational skillset. so you get 2d6 damage. This also acts as a tome, meaning you can get … Also note that many colored items are also links to the Paizo SRD. You can hear and see, but you can’t turn your head or move your eyes. The swashbuckler archetype also replaces trapfinding (and is again not recommended). You’re more likely than other rogues to be a half-orc (thus gaining a bonus on Intimidate). The nice thing is that you can also get sneak attack damage against shaken foes through Shatter Defenses. They will appreciate it. There are three major ways to build a rogue that does this. Hunter’s surprise can be useful for the first round of combat if she’s ever surprised, though, with her focus on Perception (for follow clues), that’s probably not going to happen often. 1. A spellthief also adds any filched spell to her list of spells known. Important spells like Mage Armor scale with spell level, allowing them to stay relevant long after you learned them. A spellthief treats her level as her rogue level for the purpose of qualifying for talents with level-dependent requirements and calculating the effects of any talent or rogue ability she’s chosen. If you would like help with Pathfinder player options not covered here, please email me and I am happy to provide additional assistance.I will use the color coding scheme which has become common among Pathfinder build handbooks. 1d6+2d6+3 off hand. Kevin C Morris (author) from SOUTH BEND on April 28, 2012: This article is great! Perception is also how you find any traps your group would otherwise stumble into, so it’s doubly important for a rogue. Like most rogue archetypes, though, you give up trapfinding for this, so it’s a difficult archetype to take in most groups. | Here Be Monsters Recent Changes (*Advanced Player’s, sight†, skill mastery, thoughtful reexamining*, and unwitting ally†. If you’re focused on throwing weapons and have Quick Draw, you can gain additional attacks in a round by taking what feats you can afford in the Two-Weapon Fighting line. With the above skills, you’ll be able to perform the roles that you’re best suited to in the party, allowing you to be sure you’ll always be a valuable asset to your group. I support a limited subset of Pathfinder's rules content. Role: With their mastery of magic, arcane tricksters can make for even more subtle or confounding opponents than standard rogues. Talents: At 2nd level, and again every four levels thereafter, a spellthief gains a rogue talent for which she qualifies. Unlike fighters, rogues don’t have a lot of different combat styles. Arcane Tradition Source Core Rulebook pg. Bloodline: At 2nd level, a spellthief gains the sorcerer bloodline class ability and may choose from any of the bloodlines listed in the Core Rulebook, Advance Players Guide, PRG:UM, or any other Pathfinder source. The spellthief adds the following rogue abilities to the list of advanced talents she may select: evasion, uncanny dodge, and improved uncanny dodge. Most two-handed fighting rogues will want a wider variety of weapon choice, so look for races with weapon familiarity (such as the orc) and archetypes (like the swashbuckler) that give you additional weapon proficiencies. At 11th level she adds her third bloodline spell. The custom content shown here is a result of a collaboration between many enthusiastic Pathfinder lovers on the Multiclass Archetypes thread on Paizo forums. Spellcasting: A spellthief casts arcane spells drawn from her bloodline spells or stealthy arcanum, and spells filched from other spellcasters. F This spell has a focus component not normally included in a spell component pouch. Because of its far-reaching approach, the arcane tradition has the broadest spell list, though it’s generally poor at affecting the spirit or the soul. This build focuses primarily on doing damage via a large number of attacks. A 0–level spell counts as 1/2 a spell level for this calculation.Alternatively, a spellthief may attempt to filch an arcane spell from a spellbook, scroll, or other written manuscript by making a Spellcraft check (DC 15 + the spell’s level). Furious Focus helps those attacks you make when moving into combat hit (since you might not be able to flank), so it’s a solid choice. She can cast any bloodline, filched, or stealth arcanum spells while wearing light armor without incurring the normal arcane spell failure chance. At 3rd level she adds vanish. To avoid having to say it again and again for each skill, every rogue should probably take the skill mastery advanced talent soon after it’s available (if not immediately). Taronodors guide was really good for my spell choices, and P.A really helped me learn how to actually play and understand the wizard. A spellthief must select uncanny dodge before selecting improved uncanny dodge. without taking effect. R Spell requires a requisite religion or race. It only applies once, to your normal attack, so your total in this example would be 1d6+2d6+3. Normally, I don’t suggest using a lot of rogue talents for combat purposes, but ranged types may need to use them to help them get their sneak attack dice. She receives 1 slot per level of spell per day that she knows, up to 6th–level, but does not receive bonus spells per day if she has a high Charisma score. Rogue Talents: At 4th level and every 4 levels thereafter, the eldritch scoundrel gains a rogue or ninja talent for which she meets the prerequisites (treating her rogue level as her ninja level). As a result, you’ll want to keep your Disable Device skill maximized unless there’s another character with trapfinding in the party. 299 2.0 Arcane spellcasters use logic and rationality to categorize the magic inherent in the world around them. Because you’re likely to have only moderate Strength and you have an average base attack bonus, Escape Artist gives you a solid way to escape grapples, which your Combat Maneuver Bonus won’t provide. with a full attack action correct? Spell Sage: Focused Spells will get you a free ray with Scorching Ray, which is nice, but Spell Study uses spell slots too quickly for the Arcane Trickster. Orange: OK options, or useful options that only apply in rare circumstances 3. Players Guide, PRG:UM, or any other Pathfinder source. You’ll want a moderate Constitution, but since you plan to hang back, you can afford a lower score than melee-focused rogues. Ancestral Anthologies Vol. Not many classes can readily do Strength damage, and it works to cripple a lot of opponents. At 19th level she adds her fifth bloodline spell. You don't apply your STR modifier as a bonus to SA damage. Melee-focused enemies will miss your party more often and do less damage for every point of Strength damage they take, and many spellcasting enemies have lower Strength, making it that much easier to reduce them to a helpless state. Better with slayer. The spells must be the same type (arcane or divine) as the spellcasting class you’re adding them to. Especially for rogues who specialize in melee combat, maneuvering to a flanking position is key to maintaining a respectable amount of damage, which means moving through a lot of threatened areas over the course of the game. (†Ultimate Combat) This ability replaces rogue talents at 4th, 8th, 12th, 16th, and 20th level. Thanks to this focus on Strength, the brute can skip Escape Artist as a skill, meaning he only has seven primary skills. If you take the ki pool and ninja trick talents, you can gain a swift action invisibility power, which can help you set up sneak attack damage more often. The rest of her feats are pretty open, though, and can be used for any number of things. Boots of Stone – Once per long rest, as an action, turn into stone for up to 24 hours. The save DC for this spell is 11 + the rogue's Intelligence modifier. On a personal level, I don't normally take 1/day abilities, but they can still be useful. An “F” or “M” appearing in the Comp. (*Advanced Player’s Guide, †Ultimate Combat), Advanced Talents: The following advanced rogue talents complement the spellthief archetype: confounding blades†, dispelling attack, fast tumble*, hide in plain sight†, skill mastery, thoughtful reexamining*, and unwitting ally†. This content is free to be used by all, and if it is reposted we would appreciate a linkback to the, Latest Pathfinder products in the Open Gaming Store, Ancestral Anthologies Vol. | 3.5e SRD ability replaces evasion, uncanny dodge, and improved uncanny dodge. Boots of Stone – Once per long rest, as an action, turn into stone for up to 24 hours. The chameleon (Ultimate Combat ), also discussed previously, lets you boost your Stealth modifier through “stealth points” equal to your Bluff ranks. | PF2 SRD. FAQ. If you’re looking to use daggers or other knives as your weapons of choice, the knife master archetype (Ultimate Combat) lets you use d8s for your sneak attack dice, but as usual, they have to give up trapfinding. This ability replaces sneak attack 4d6. The Difficulty Class for a saving throw against a spellthief’s spell is 10 + the spell level + the spellthief’s, A spellthief can cast a limited number of spells per day. Major Magic: A rogue with this talent gains the ability to cast a 1st-level spell from the sorcerer/wizard spell list two times a day as a spell-like ability. I will use the color coding scheme which has become common among Pathfinder build handbooks. If, instead, you’re using a crossbow or firearm, you’ll want Rapid Reload instead, and rogues focused on throwing weapons will need to take Quick Draw. At 6th level she adds invisibility. 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